- Computational Lithography
- VLSI Physical Design From Graph Partitioning to Timing Closure
- Computational Geometry Algorithms and Applications
- Triangulations Structures for Algorithms and Applications
- Subdivision Surface Modeling Technology
- An Integrated Introduction to Computer Graphics and Geometric Modeling
- 实时渲染
- 游戏开发 世嘉新人培训教材
- Corridors of Time
- 你早该这么学CG绘画
- 创新公司 皮克斯的启示
- 黑客与画家
- Doom启世录
- 英伟达之道 黄仁勋和他的科技帝国
- GPU Parallel Program Development Using CUDA
- Physically Based Rendering
- Foundations of Physically Based Modeling and Animation
- Fluid Simulation for Computer Graphics
- Computational Methods for Fluid Dynamics
- Deep Learning for Fluid Simulation and Animation